What they did say was that the world of DMC actually overlaps with our own real world. Capcom didn't really explain the story much. Well, after extensive Q and A sessions and several playthroughs of the demo, I can honestly say that I still don't know. Fans everywhere have been wondering what Dante's new look actually means for the storyline. There is a possibility that even more weapons will show up over the course of the game, according to a Capcom booth rep, but the two-color gameplay stays throughout the whole thing. In fact, the only bad element of this new focus on color-switching gameplay is that you rarely find yourself using Dante's basic sword and guns, which still have quite a bit of style to them. Similarly, certain environmental objects can only be interacted with by one weapon or the other, and entire stages and boss fighters are designed so that you have to be switching between both rather frequently. Certain enemies can only be hurt by demon weapons (signified by the color red) and certain ones can only be harmed by angel weapons (signified by the color blue).
You can switch between both of these weapons mid-combo, and I quickly learned to grapple onto annoying light-ranged enemies with Osiris before slamming them to the ground with the Arbiter.ĭmC takes a page out of the book of Ikaruga and Outlands by combining these two weapons into an ever present two-color style of gameplay. Instead of pulling enemies and platforms toward Dante, Osiris' grappling hook pulls Dante toward his target. When Osiris is equipped, Ebony and Ivory change into a grappling hook that serves an entire different purpose as that of Arbiter. While enemies take far more strikes to kill with Osiris, its speed easily interrupts Dante's quicker foes, especially the annoying flying ones. Instead of being slow and powerful, Osiris is quick, light, and deadly. Osiris is the complete opposite of the Arbiter. At one point in the demo, Dante needed to rip down demonic cameras from the walls using this ability while the living city streets he was walking on tried to kill him. Dante can use this grappling hook to pull enemies and platforms toward him. In addition, Ebony and Ivory are changed into a grappling hook when the Arbiter is out. Dante can make the ground shake with the Arbiter and can kill the most powerful enemies with only a few attacks. It wreaks havoc on groups of enemies and shatters shields and defenses with relative ease. The Arbiter is extremely slow and powerful. By holding either trigger you can pull out one of these weapons, effectively changing up all of your skills.
However, Dante's newest skills come in the form of his new weapons, the demon axe Arbiter and the angel scythe Osiris. You can also de-activate Devil Trigger mode as well should you slaughter the enemies quicker than you needed to. Rather, using Devil Trigger now slows down time, causes Dante's health to regenerate, greatly increases his strength, and turns him into his old silver-haired incarnation. He also still has his familiar Devil Trigger power, although oddly enough this no longer turns him into a demon. When attacking an enemy in the air, Dante gains the familiar power of cinematic anti-gravity, allowing him to combo his enemies to death before they fall to the ground.
He can jump, double-jump, glide, and perform all sorts of other acrobatic feats. Most of Dante's movement abilities have returned intact.